
Rogue wins Game of the Year at the Golden Reticle Awards
- By
- Hollow Signal Studios
- Published
Rogue took home Game of the Year and Best Multiplayer this season. A thank you from the team, and what the awards mean for the year ahead.
Last night Rogue was named Game of the Year at the Golden Reticle Awards, a few weeks after winning Best Multiplayer at the Nova Game Awards.
We are a team of one hundred and forty people. Six of us started this project in a garage in Montréal with a prototype about salvaging a fallen satellite. None of us expected to be standing on that stage.
This one is yours
Every drop you made, every bug you reported and every clip you shared shaped Rogue. The Ashfall Basin you play today is the third version of that zone, and versions two and three exist because of your feedback from the closed test.

What happens next
Nothing changes in how we make the game. Seasons stay free. Cosmetics stay optional. The roadmap stays public. We are going to keep making Rogue tense, fair and worth your time.
See the full list of awards and nominations on the awards page.



