Make it tense
If a drop does not raise your heart rate, we cut it. Every system answers to the feeling of carrying something you could lose.

An independent studio of one hundred and forty people across Montréal, Oslo and everywhere in between. We make Rogue, and we intend to keep making it for a long time.
Hollow Signal started in 2019 with six developers, one rented garage and a shared frustration: shooters had stopped being scary. We wanted to make a game where what you carry matters, where every sound could be a threat, and where coming home feels earned.
Rogue grew out of a two-week jam about salvaging a fallen satellite. Six years later it is played by millions, and the garage has become three studios.

If a drop does not raise your heart rate, we cut it. Every system answers to the feeling of carrying something you could lose.
One price, free seasons and no pay-to-win. Your time is the most valuable thing you give us and we treat it that way.
We put builds in players' hands early and often. The community roadmap is public, and so are our mistakes.
Fewer zones, built by hand. Fewer weapons, tuned for weeks. We would rather be remembered than be everywhere.
2019
Hollow Signal is founded in Montréal by six developers from AAA shooter teams.
2021
A two-week jam prototype about salvaging a fallen satellite becomes the seed of Rogue.
2023
Rogue is revealed with a single trailer. Two hundred thousand players sign up for the closed test.
2025
Rogue launches on PC, PlayStation 5 and Xbox Series X|S and reaches one million players in nine days.
2026
A second studio opens in Oslo to lead environment art and the Frostline expansion.
Headquarters, design and engineering
82 people
Environment art and audio
34 people
Live operations and community
24 people
We hire people who care about craft and about each other. Remote-friendly, with studios in Montréal and Oslo.
Logos, key art and screenshots are free to use for coverage of Rogue. For interviews and review codes, write to press@example.com.