Skip to content
Two Rogues on a hilltop at night beneath an aurora and a glowing spire

Hollow Signal Studios

An independent studio of one hundred and forty people across Montréal, Oslo and everywhere in between. We make Rogue, and we intend to keep making it for a long time.

Developers
140
Studios
3
Nationalities
24
Founded
2019

Our story

Hollow Signal started in 2019 with six developers, one rented garage and a shared frustration: shooters had stopped being scary. We wanted to make a game where what you carry matters, where every sound could be a threat, and where coming home feels earned.

Rogue grew out of a two-week jam about salvaging a fallen satellite. Six years later it is played by millions, and the garage has become three studios.

A Rogue stands in shallow water between towers lost in fog

How we work

Make it tense

If a drop does not raise your heart rate, we cut it. Every system answers to the feeling of carrying something you could lose.

Respect the player

One price, free seasons and no pay-to-win. Your time is the most valuable thing you give us and we treat it that way.

Ship, listen, fix

We put builds in players' hands early and often. The community roadmap is public, and so are our mistakes.

Craft over volume

Fewer zones, built by hand. Fewer weapons, tuned for weeks. We would rather be remembered than be everywhere.

Timeline

  1. 2019

    Six people, one garage

    Hollow Signal is founded in Montréal by six developers from AAA shooter teams.

  2. 2021

    Signal Lost

    A two-week jam prototype about salvaging a fallen satellite becomes the seed of Rogue.

  3. 2023

    First reveal

    Rogue is revealed with a single trailer. Two hundred thousand players sign up for the closed test.

  4. 2025

    Launch

    Rogue launches on PC, PlayStation 5 and Xbox Series X|S and reaches one million players in nine days.

  5. 2026

    Oslo opens

    A second studio opens in Oslo to lead environment art and the Frostline expansion.

Locations

Montréal

Headquarters, design and engineering

82 people

Oslo

Environment art and audio

34 people

Remote

Live operations and community

24 people

Press

Logos, key art and screenshots are free to use for coverage of Rogue. For interviews and review codes, write to press@example.com.